Showing posts with label Azrak. Show all posts
Showing posts with label Azrak. Show all posts

Thursday, April 21, 2016

In the End, There Will Always Be Karza

Reunited, they made it to the door of Karza's sanctum without much more in the way of trouble. Once there, Magi was able to gadget up the electronic door lock/intercom system to give them a look inside. The room was dominated by the ESP core, a central column ringed with ESPer chairs. The top of the ESP core had been fitted with huge, shimmering crystals. The chairs were occupied by emaciated but living psychics. There were two pharoids (like the creature from which they had rescued Torpedo) standing against the far wall, unmoving, with their arms crossed tomb-style. Four Gauntlet soldiers stood around the room. Karza was ranting at one of the psychics. There was no sound over the improvised monitor, but his body language suggested that he was pretty pleased with himself.

Since Magi had also gained access to the alarm system, they decided that the best thing to do would be to set off an alarm at a lower level, then hide around the corner and wait for the guards to head downstairs. After trying this once, they found that two of the Gauntlets had moved to stand outside the door, but not much else had happened. They fought the Gauntlets. R'yl lurked uselessly in the back, but the Scrap Pile was still easily victorious. They decided to try again, hoping to continue picking off enemies the same way.

At first, not much seemed to happen. Then the whole station started to vibrate and manifest multi-colored double images of itself. They decided that something big was happening and they needed to stop it right away.
Inside, they each picked a target. Disco drew the Gauntlets away and fought them. Torpedo and R'yl attacked Karza, hoping not so much to defeat him as to keep him busy while Magi shut down the machine. Land Shark investigated the pharoids.

As "The Magical Mechanic," Magi found that he was uniquely qualified to decipher the sorcerous super-science of Karza's machine. It was engaged in attempting to bring a planet-sized mass of unknown composition forward from the mysterious "Bright Cosmos." Land Shark prodded the pharoids and they remained inert, so he decided not to bother with them any further.

R'yl blasted Karza to no benefit. Torpedo was barely able to harm him, but still got in some powerful blows that dented his armor. A couple of times, Torpedo hurled Karza into instrument panels and enraged him to the point of ranting. They were able to wear him down and keep him occupied (and sometimes even off-balance) this way. Disco continued to fight the Gauntlets. Land Shark jumped across the room to try and smash the crystals on the ESPer core. Magi was working on making the machine feed back on itself so that it would send its Bright Cosmos object back, overload, and destroy itself.

Magi (with some help from Land Shark) succeeded in stopping the machine and making it really hard for anyone else to start again. R'yl left Torpedo to fight Karza alone because he wanted to dash off and grab a gauntlet from one of the soldiers Disco took down. As the peripheral enemies fell, however, more of the Scrap Pilers were able to join the fight against Karza. In the final minutes of the battle, R'yl accidentally released a burst of Karza's energy essence from his cracked armor and apparently disintegrated himself.

Prodded by Magi, Karza monologued a bit about how he was an amalgamation of minds that were drawn together to give voice to the sentient energy of the Bright Cosmos. Since one of these was the former teacher Magi remembered, he tried (unsuccessfully) to reach that mind and bring it to the surface. Karza still went down though. As Kirby-cracklin' energy rose from the ruined suit and started to drift around the room, the team looked for something they could use to contain it and found Karza's helmet. Torpedo attempted to overcome Karza's will and force it into the vessel, but couldn't pull it off at first. Magi added some mystic runes to enhance the binding spell and gave it a shot on his own, which also failed. Together, though, they were able to trap Karza's life force in his own helmet. The pharoids disappeared.

The team returned home to find that the larger Scrap Pile organization had been bought out by Interlocking Technologies, and the Tripod City team and all subsidiaries had been disbanded. The Beta City team (which would be our guys) and their base had been off the record, so they were overlooked. But that's a story for the next issue.

Epilogue (narrated to the players as a cut-scene)

A burning figure crashes into the ground. As he staggers to his feet, we can see that it's R'yl, and he has fallen to Earth somewhere in the ostrich-blighted wastes of Ontario. His armor, especially his helmet, is battered and sparking in several places. Tearing off the overheating headgear, R'yl shows his face for the first time. He is Warmaster Qth-raq.

A tall woman in a dark coat approaches.‭ ‬Qth-raq takes a shot,‭ ‬which is intercepted by shadows which swirl around her and settle back down in the folds of her cloak.‭ ‬She gestures and black tentacles spring out of the ground to hold him.‭ ‬She‭ ‬says, ‭"‬Poor Qth-raq.‭ ‬Command center destroyed,‭ ‬soldiers‭ ‬scattered,‭ ‬and‭ ‬here you are,‭ ‬stranded on an alien world in a barely‭ ‬functional suit of armor.‭"

Qth-raq‭ ‬growls that he still has a few tricks left and ‬manages to get an energy blade working to slice away the shadows.‭ The dark woman snaps her fingers and‭ ‬a group of‭ ‬zombies claw their way out of the earth‭ ‬between them.‭

She laughs. "Tsk.‭ ‬Once‭ ‬a soldier,‭ ‬always a soldier,‭ ‬eh,‭ ‬Qth-raq‭? ‬You needn't worry,‭ ‬though.‭ ‬I‭ ‬believe you and I‭ ‬could be great friends,‭ ‬actually.‭ ‬You may not think you have much right now,‭ ‬but‭ ‬you don't need your rooks to become powerful‭ ‬again.‭ ‬This world offers all manner of‭ ‬opportunities ‬for those of us who are‭…‬ Unbeholden.‭"

Monday, March 14, 2016

Torpedo Tubes

As Topedo was fidgeting with the reactor controls, an alarm suddenly went off. Light shimmered around him and he vanished. The screen said, "Unauthorized Access Detected: Intruder Transported to Containment 3."

The team considered their options for a bit, and then heard clicking and scuttling noises outside. Land Shark peeked around the corner and was shot in the face by a rocket lance. There were two bug people crawling around outside. They had trouble hitting the bugs at first, but Magi came up with a way to split his fire blast into a bunch of tiny blasts to get them to hop right into the path of Land Shark's fists.

Making their way up to "Containment 3," the team found a man(ish) in a weird techno-Egyptian outfit working at the controls of a bank of cyrogenic tanks, two of which were occupied. Magi remembered stories from Dimension Q in which beings like this were responsible for something similar to Earth's alien abduction phenomenon. They first attempted to chat him up, discovering when he turned around that his face was nothing but blank silvery skin. Magi toyed with the idea that this might be an enemy of Qth-raq and therefore a potential friend.

Eventually, Disco made a grab for the module around his waist and its large greenish stone. The creature fended him off with an energy shield and responded by blasting him with green energy. While he was doing that, Land Shark decked him and knocked him out, after which he vanished in a silvery mist. Disco lamented the lost opportunity to pick up a piece of glowy bling.

Opening the tubes, they found Torpedo and a beat-up rook (still in armor, but wingless) from Dimension Q who offered to help them out in exchange for freeing him. After a few stammers, possibly owing to his recent defrosting, the rook introduced himself as "R'yl."

Thursday, February 18, 2016

The Easy Part

After arriving in the airlock of Karza's space station, Magi, Land Shark, and Disco were surprised to see a ship docking, carrying none other than Torpedo.

Moving on, they found that the corridors beyond were coated with webbing. After some prodding, four insect-like dudes with rocket lances came skittering down the corridor at them. The creatures were very agile and hard to hit, but eventually went down.

One of them kept a rocket lance. I think it was Land Shark. They also found the tattered remains of uniforms belonging to station personnel and discussed whether this meant they ate the crew or they were the crew. In any case, they had the unconscious insectoids taken back to the ship for further study.

Moving towards the middle, they were intercepted by a group of Gauntlet soldiers (like the ones they ran into a long time ago). Disco tried to calm them into sleepytime with a light show, but their gauntlets injected stimulants and kept them going. Another exhausting fight later, the Scrap Pile moved on.

In the station's core module, they found a large central shaft going up and down with bridges and an elevator. Also, several indentations along the core housed skeletons wired to ESP units. They decided to head for the main power plant to see if Karza had done anything to it, and possibly to do something themselves. They were met by a humanoid who only identified himself as "Hunter Unit #5" and seemed to be made of melted wax interspersed with cables and funky tech implants.

The Hunter Unit proved difficult to harm, and was also able to reconfigure his tech components to give himself new powers. Luckily, the sonic device that he tried to use to take them all out at once was similar to some undersea noises to which Torpedo had a resistance. Magi was injured in the fight and lost consciousness, but eventually the gloppy, difficult-to-hurt guardian fell.

Examining the reactor controls, the team was unable to find any sign that Karza had tampered with it. Everyone was battered and Magi was still out cold. They discussed some possibilities and that's where we left it.


Monday, January 11, 2016

Deathwing!

With a giant shadow-pterodactyl between them and the Nexus (see last session), the Scrap Pile dove in and attacked.

It didn't take long to figure out that, being made of darkness, Deathwing was really hard to hurt with physical attacks (like Land Shark's fists) but was vulnerable to light. Disco was all set. Magi took a moment to adapt his flame vents to burn brighter in the visible spectrum at the expense of heat.

As they dodged beak-strikes and continued to wear away at the creature, Professor Hemm was drained by a tail-swipe and seriously injured. As he lost consciousness, he was transformed into a fiendish yellow and green man-beast who spoke in rhyme, the Goblin. Luckily, Goblin was formidable in hand-to-hand combat and proceeded to tear into Deathwing. Disco finally cranked up his searing aura and flew directly into Deathwing's heart, dispersing it.

The shadowy remnants of Deathwing's body reformed into human-sized shadow mantas, which renewed their attacks, but the team was able to eventually destroy these as well.

This left them in charge of the undefended Nexus, but Professor Hemm, who was carrying the Pillar of Universes and had been expected to activate it, was gone. In his place was unpredictably violent Goblin. It took some cajoling and some Disco-magic (which almost backfired because Goblin had his own ideas about how you treat people you like) to get the Pillar away from him.

Magi then had to improvise a ritual, but succeeded spectacularly with a rhyme of his own. The Nexus was sealed. The inter-dimensional war had, for the most part, been cooled to suspicious animosity and the portal through which their misdirected energies were passing was closed. Except for the small matter of Baron Karza being in charge of a space station orbiting Earth, the day was saved.

Oh, and we played on Tom's (Capt. Scrappy/Torpedo/Goblin) birthday, so HAPPY BIRTHDAY/ELVISMAS, TOM!

Thursday, September 24, 2015

Groove is in the Heart

In space, no one can hear your soundtrack.

After taking some time to hone their skills and, in Magi's case, work on deciphering some of the dimension-jumping technology he had been gathering over several previous adventures, they talked to some contacts about Dimension Q and found out that there was a space station where technologically enhanced psychics were peering into other worlds, one of which appeared to be what they were looking for.

While they waited for their custom Scrap Pile space suits to be modified by the parent company (operations services had recently been bought out by Interlocking Technologies) the Angry Beet attacked with two strange ant-like henchmen. Apparently, he had been tipped off that the Scrap Pile was here and, confusing them with the Tripod City branch, come to settle old scores. Before long, Beet and his beet buddies were shipped off to Gladstone.

Out in space, as they neared the dimensional interface, Magi's mind shield power grew into a kind of telepathy. And their shuttle blew up. Torpedo and Disco were unconscious, but, miraculously, no one was otherwise hurt. Well, except the pilots. They probably died. The team was rescued by Freefall Brawler and Starbryte of the space-based branch of the team, Orbital Scrap. That's another two characters I need to put in the "supporting cast" thing, isn't it? Anyway, Disco was jealous of Starbryte's sparkly solid light powers and perfect hair.

Oh yeah, and stuff happened. They found out that it had been Azrak cultists (we talked about them, right?) who blew up their ship, and the same cultists were flying around stopping anyone from getting to the space station. FFB and Starbryte pointed out that the Azrak ship was coming back and they could take it over and use it to get to the space station. In the course of taking over the ship, they fought a bunch of the Gauntlet dudes and Gamma, a woman in glowing green armor who radiated deadly... uh... radioactivity.

In the cockpit, they found their old enemy Deathbird. This fight was considerably less humiliating than the last one, partly because Deathbird was confined to close quarters and couldn't maneuver as well. In the end, they took her down and the only casualty was the Gauntlet soldier Disco had brainwashed, skewered by one of Deathbird's spears.

Torpedo went with the Orbital Scrap team to take Deathbird to jail while the others moved on to the space station. By the way, it had at some earlier point become apparent that the Azrak cult had been maneuvering Qth-Raq and the human super-heroes into fighting each other because they wanted an inter-dimensional war to weaken the walls between universes and open the way to the Bright Cosmos.

The station was flooded with psychic screams coming from the ESP stations. The team was only able to proceed because of Magi's newly expanded shielding ability. Inside, they found some zonked-out telepaths ranting about stuff.

Then Baron Karza, who seemed to know Magi (even though Magi only had a vague memory of a bald guy who used to teach science) popped up and drained all the extra power that Magi had been collecting. Everybody got hurled into Dimension Q for reasons that weren't entirely clear. But that was where they were originally headed anyway, so I guess it's all good.

Worst write-up ever. Sorry.

Sunday, May 3, 2015

Purple Rain

Featuring: Disco, Land Shark, Magi, Torpedo
(This was actually two sessions, but I never got around to writing up the first one.)

While deciding on what to do next about the ever more complex web of villainy sprawling out all around them, the team got word that some sort of monster had escaped from the Gladstone Superhuman Detention Center (aka the Gladstone Pits) in Tripod City and was trashing Wentworth outlets (the one the Scrap Pile destroyed in their battle with the Unbeholden was only one of many).

Heading out to deal with this unexpected disturbance, the team found a man-shaped being of crackling purple energy (radiating small amounts of deadly-to-Magi Qalnor waves at that) ranting about how they had stolen his humanity. Magi managed to get him talking and discovered that he had once been the supervillain known as the Grasshopper, one of Deathbird's former henchmen. Previously, the Grasshopper had not had any powers beyond those that his equipment gave him. Grasshopper believed that, somehow, the equipment he had been given had been deliberately designed to slowly change him into an energy creature.

It was unclear why he blamed Wentworth's for all this, except that the parts for his costume might have come from there. The conversation was punctuated with brief outbursts of violence after which it was necessary to calm the Grasshopper down again before the discussion could continue. Eventually, Magi talked him into turning himself in by promising that this was the best way to get a team of experts working on changing him back.

The equipment that Grasshopper was talking about was among the items taken from the supervillain equipment warehouse during the team's first mission, so there was no way to examine it. Torpedo had some friends at Beta City Community College, so the Scrap Pile went there in search of answers. There, they were introduced to a somewhat eccentric professor who called himself Doctor Concord. He believed that the effect was a result of exposure to a kind of between-space energy often found around dimensional gateways.

He then went on at some length about star-gods from the smaller, brighter universe of the past, and nebular corpses and other stuff, but nobody was listening.

Then the prison blew up. Well, they got a phone call saying it blew up, or a text message or something. Anyway, there was a big riot and they needed some super-heroes, so off they went. As they approached the prison, they saw another energy-form fly away, but, feeling that the riot took priority, they decided to keep going and just call the other escape in.

At the Gladstone Pits, they found that the prisoners had surged into the outer yard and were trying to storm the gates. They were held back by snipers and guards in high-tech armor. Magi was detecting more Qalnor radiation, but again at low levels. Disco put on a big light show while Land Shark and Torpedo worked on corralling the rioters in the yard. Magi jumped over to the main building to find the warden.

The warden reported that the prisoners claimed to be fleeing from some kind of weird purple lightning in the inner courtyard (which was actually a large indoor space, not a real courtyard). Despite Magi's invitation, he declined to leave his office. Disco's light show was, for once, not terribly effective, but Land Shark and Torpedo were still able to herd the prisoners into a corner with the help of some swarming stone shark fins. Magi, adapting his mind shield technology, was able to construct a device that helped contain the spreading dimensional instability.

Fighting their way into the core of the prison, they found the aforementioned open space lined with swirling purple portals. Not sure what to do about this, they paged Doctor Concord (after first attempting to call him at his office) and sent Disco to retrieve him. Concord was fascinated by the phenomenon, and proceeded to draw the energy of the portals into several large crystals he had brought with him. The portals disappeared and Concord muttered some thanks and started to wander off.

Torpedo, already suspicious because of the phone-hopping, slugged Concord just hard enough to knock him out. Strangely, although Torpedo got a good solid hit in, Concord didn't seem injured at all, just annoyed. Disco tried to brainwash Concord with a lightshow, but somehow the effect reflected back on him, convincing Disco that Concord was exactly what he appeared to be - an eccentric professor who had just helped them out. A much more successful light show against Land Shark left only Torpedo and the still-ambivalent Magi in the fight.

Torpedo, however, made a speech with the full authority of his Atlantean princitude, and was able to bring them to their senses. Magi was still not really all in, though, because his hesitation was based entirely on legitimate skepticism about their reasons for attacking the professor. After they encased Concord in rock and attempted to snatch his crystals away from him, the professor paused to concentrate for a moment and then vanished.

Back at the University, their friend reported that Doctor Concord had never actually worked there. There was just something about the way he asked that made her think it was a good idea to cover for him this once. He had, apparently, known the heroes were coming all along. The only thing they found that might have come from him was an odd diagram on a scrap of paper.

Torpedo gathered some mystic friends together and they held a seance to try and find out more about Doctor Concord. This led them to some trippy scenes of alien star fleets and black stars and civil wars and finally to Doctor Concord and a place south of Beta City called Mount Galahad. A final image showed Concord overlapped with a ruby-masked figure and the name, "Covenant."

Friday, February 13, 2015

Excerpts from the Clown's Laptop Files

This being the journal of Doctor Mock, beginning 7 June, 2001. I call myself Mock here, but they will insist on calling me the Clown. No matter. The marks of the old world must be covered. We are human here, after a fashion. Oh dear, I have rambled on a bit, haven't I? This Nightmare Pixie creature we encountered amidst the chaos of this world's preliminary upheaval fascinates me. She claims to be a native, not a creature of the old world like us. It is true that she does not bear the brand of the Court. And yet… Enough. This device tires me.

14 September 2001
Dendritic cells (DCs) are sentinel cells of the immune system and are essential for inducing a proper immune response. The mechanisms driving the development of DCs are not fully understood. Although the roles of cytokines and transcription factors have been a major focus, there is now substantial interest in the role of microRNAs (miRNAs). miRNAs are small RNAs that regulate gene expression by targeting messenger RNAs for translational repression and ultimately degradation. By means of deep sequencing, we have assembled a comprehensive and quantitative resource of miRNA expression during DC development. We show that mature DCs and their hematopoietic progenitors can be distinguished based on miRNA expression profiles. On the other hand, we show that functionally distinct conventional and plasmacytoid DC subsets are indistinguishable based on miRNA profile. In addition, we identify differences between ex vivo purified conventional DCs and their in vitro Flt3L-generated counterparts. This miRNA expression atlas will provide a valuable resource for the study of miRNAs in DC development and function.

5 January 2002
They have me doing all the interrogation work for this facility, now. It's interesting work, but somewhat of a distraction. Still, they have provided me with the best laboratory I'm likely to find for a while, and given me a fair amount of latitude regarding the disposition of post-interrogation materials. Sarana and Erith are excelling at their considerably more aggressive roles. I find this "Unbeholden" alliance to be a rather interesting anomaly for this region. Some of their enemies are quite committed, despite the inevitable collapse of the structures they adhere to. What interests me more, however, is when information about the Unbeholden comes to me from captives, information which has not reached me from my allies. I suspect that the Unbeholden's inner circle is considerably more ambitious than the Nightmare Pixie would have me believe. Or maybe she doesn't know, either.

25 April 2004
I'm in them: every sprouting tree, every child of peace, every cloud and sea. You see with your eyes. You see destruction and demise, corruption in the skies from this fucking enterprise. Now I'm sucked into your lies through Russell – not his muscles, but percussion he provides for me as your guide. Y'all can see me now 'cause you don't see with your eyes. You perceive with your mind. That's the inner. So I'mma stick around with Russ and be a mentor – bust a few rhymes so motherfuckers remember what the thought is. I brought all this so you can survive when law is lawless, feeling sensations that you thought were dead. No squealing! Remember that it's all in your head.

26 December 2005
Darling Sarana has murdered another of these primitive settlements. Her brother insists on taking the blame, but it would be ludicrous to believe that he committed such a precise series of executions. I must admire her artistry – the villagers almost appear to have been struck down by a poison gas that magically opened their veins all at once – but it seems wasteful. I explained to the Pixie that they are only children and that I will remind them of the need for self-discipline. She seemed unconcerned, however, even pointing out that these creatures are prolific breeders, so there will always be more to collect for the work.

32 January 2006
Advancements in genome editing have relied on technologies to specifically damage DNA which, in turn, stimulates DNA repair including homologous recombination (HR). As off-target concerns complicate the therapeutic translation of site-specific DNA endonucleases, an alternative strategy to stimulate gene editing based on fragile DNA was investigated. To do this, an episomal gene-editing reporter was generated by a disruptive insertion of the adeno-associated virus (AAV) inverted terminal repeat (ITR) into the egfp gene. Compared with a non-structured DNA control sequence, the ITR induced DNA damage as evidenced by increased gamma-H2AX and Mre11 foci formation. As local DNA damage stimulates HR, ITR-mediated gene editing was investigated using DNA oligonucleotides as repair substrates. The AAV ITR stimulated gene editing >1000-fold in a replication-independent manner and was not biased by the polarity of the repair oligonucleotide. Analysis of additional human DNA sequences demonstrated stimulation of gene editing to varying degrees. In particular, inverted yet not direct, Alu repeats induced gene editing, suggesting a role for DNA structure in the repair event. Collectively, the results demonstrate that inverted DNA repeats stimulate gene editing via double-strand break repair in an episomal context and allude to efficient gene editing of the human chromosome using fragile DNA sequences.

15 August 2006
The Nightmare Pixie exists in a semi-transcendent state, much like we would, if not bound by the Court's censure. I suspect that, like us, she is immortal, but cannot be sure. Her easy, natural size-changing is not a physical transformation, but an uncanny distortion of space itself. The manner in which this is accomplished is still beyond me. The Caterpillar is silent on the matter. As to the Pixie's other powers, I am, of course, no stranger to necromancy, but I would be interested to learn where she studied it. Once, she took particular care to wipe out all signs of a raid by creatures that claimed to be from a place called "Dimension Q." Could this be a clue to her own origins? Once I've finished vivisecting this Hero Corps agent, I shall look further into the matter. I find it exceedingly irritating that the animal keeps losing consciousness. Stimulants are difficult to requisition here.

14 November 2009
My hydraulic reanimation experiments proceed apace. Today I finally solved a problem that has been plaguing me for some time: odor. Zombies don't smell good, and they leave chunks behind that smell just as bad. It doesn't help that all the mechanical equipment I've installed generates heat. My first thought was to install those plug in air freshener things on their backs. It was quickly determined that the smell of rotting flesh and jasmine is not much better than the smell of rotting flesh. Next I tried sewing quicklime pockets all over their uniforms. Lime worked in the old days, right? This led to some problems though. For instance, although the electronic systems in my hydraulic zombies are not waterproof and the creatures have been programmed to avoid the stuff, some of them still seem drawn to the swimming pool. It was a particularly bad day when I lost two mine sweeper zombies and a carrier to the pool, and then one of our (living) patriot soldiers emerged with second degree burns all over his body. It seems that lime is rather caustic when mixed with water. Who knew?
     Finally, I got my hands on a unique vinyl based embalming fluid. They say it's the same stuff used by the creators of Val Kilmer. After some tinkering with the formula (I don't know what Barker has been saying, but he volunteered and I'm not the one who "melted" his ear) I managed to adapt it to my needs. Now I just drop my new acquisitions in the tub and let them soak. A few hours later, I have a corpse with clean, odor locked flesh and a dense, rubbery consistency. The pool is still a problem, though.

12 January 2009
I have obtained the body of George Reeves and he is soaking in Kilmer fluid while I work on the structural supports necessary to animate his highly decomposed flesh. The kids have made several trips to Beta City for one of my other projects. Am looking forward to reviewing their findings.

14 January 2009
Had lunch with the receptionist today and slipped some blowfish toxin into her drink. This led me to consider some interesting possibilities. My approach has always been to use a standard electronic CPU in controlling the reanimated. Attempts to stimulate necrotic brain tissue have so far been disappointing, so I usually just scrape all that stuff out and feed it to the mutts. While this is fine if all we need is traditional zombie work, it does not bring back any of the original personality, so I have to just make that part up.
    So I started thinking - maybe I can encode a few necromantic incantations onto a silicon chip - maybe something that would enable the CPU to get in touch with the appropriate soul. It would still be a scientific reanimation; there would just be that one download from the netherworld to bring back some personality. Reeves needs a lot of work, but my assistants can handle the cosmetic stuff. I, on the other hand, have a big stack of unhallowed texts from the office library and a dead receptionist to experiment with!

07 March 2009
I disagree with the plan to establish a foothold by way of Lightfoot Island and Tripod City. The organized crime presence that is already prevalent in those locations will be far more trouble for Unbeholden enterprises than the over-confident government of Beta City, thinking that they're safe behind their wall of slightly enhanced primates. Perhaps the Pixie will listen to me. I tried at some length to explain my position to one of Plague Dog's mutts, but the creature was panting and watching a nearby squirrel through almost the entire conversation. One is led to suspect that a certain amount of replicative fading is involved.

24 June 2009
By the teeth of Ravana! That was NOT George Reeves! Surely, though, with all those rhinestones, the creature will be easy to find and re-capture.

17 April 2011
Small GTPase Rac1 is a member of the Ras superfamily, which plays important roles in regulation of cytoskeleton reorganization, cell growth, proliferation, migration, etc. The aim of this study was to determine how a constitutively active Rac1b regulated cell proliferation and to investigate the effects of the Rac1b inhibitor sanguinarine. Note to self: request more pre-sliced sandwich cheese.

18 April 2011
Three HEK293T cell lines stably overexpressing GFP, Rac1-GFP or Rac1b-GFP were constructed by lentiviral infection. The cells were treated with sanguinarine (1 μmol/L) or its analogue berberine (1 μmol/L) for 4 d. Cell proliferation was evaluated by counting cell numbers and with a BrdU incorporation assay. The levels of cleaved PARP-89 (an apoptosis marker) and cyclin-D1 (a proliferative index) were measured using Western blotting. This cheese is terrible. Make a note to requisition that supply clerk for experimentation.

27 April 2011
In 10% serum-containing media, overexpressing either Rac1 or Rac1b did not significantly change the cell proliferation, and the clerk's screams were most satisfying. In the serum-starved media, however, the survival rate of Rac1b cells was significantly increased, whereas that of Rac1 cells was moderately increased. The level of cleaved PARP-89 was significantly increased in serum-starved Rac1 cells, but markedly reduced in serum-starved Rac1b cells. The level of cyclin-D1 was significantly increased in both serum-starved Rac1 and Rac1b cells. Treatment with sanguinarine, but not berberine, inhibited the proliferation of Rac1b cells, which was accompanied by significantly increased the level of PARP-89, and decreased both the level of cyclin-D1 and the percentage of BrdU positive cells. After careful review of these findings, I can only conclude that Rac1b enhances the cell proliferation under a growth-limiting condition via both anti-apoptotic and pro-proliferative mechanisms. Sanguinarine, as the specific inhibitor of Rac1b, is a potential therapeutic agent for malignant tumors with up-regulated Rac1b.

17 December 2014
I was able to get a number of surreptitious scans of our "Azrak" friends, and have noticed several possible similarities to the Ilkani technology present in the Twice Born. Could Covenant be playing us for fools? No deception would surprise me from Covenant. I can read nothing from him, and that disturbs me.

05 January 2015
Increasing evidence suggests that proteins exhibiting “prion-like” behavior cause distinct neurodegenerative diseases, including inherited, sporadic and acquired types. The conversion of cellular prion protein (PrPC) to its infectious protease resistant counterpart (PrPRes) is the essential feature of prion diseases. However, PrPC also performs important functions in transmembrane signaling, especially in neurodegenerative processes. Beta-amyloid (Aβ) synaptotoxicity and cognitive dysfunction in mouse models of Alzheimer disease are mediated by a PrPC-dependent pathway. Here we review how this pathway converges with proinflammatory cytokine signaling to activate membrane NADPH oxidase (NOX) and generate reactive oxygen species (ROS) leading to dynamic remodeling of the actin cytoskeleton. The NOX signaling pathway may also be integrated with those of other transmembrane receptors clustered in PrPC-enriched membrane domains. Such a signal convergence along the PrPC-NOX axis could explain the relevance of PrPC in a broad spectrum of neurodegenerative disorders, including neuroinflammatory-mediated alterations in synaptic function following traumatic brain injury. PrPC overexpression alone activates NOX and generates a local increase in ROS that initiates cofilin activation and formation of cofilin-saturated actin bundles (rods). Rods sequester cofilin from synaptic regions where it is required for plasticity associated with learning and memory. Rods can also interrupt vesicular transport by occluding the neurite within which they form. Through either or both mechanisms, rods may directly mediate the synaptic dysfunction that accompanies various neurodegenerative disorders.

13 January 2015
By happy chance – some sort of scuffle on the lake – a specimen of the Azrak soldiers has finally come to me! They are not Ilkani, although I see tantalizing similarities in their technology. I find radiation signatures that suggest potential chronal displacement, although this could just as easily have resulted from extended hyperspace exposure. The level of symbiosis present in their cybernetic attachments is impressive, although I suspect that the tools they use naturally would be quite dangerous to the local life forms. I shall have to send the children out to gather material.

27 January 2015
The Azrak, it seems, have discovered quite an elegant solution to the problem of army-building. The soldier and the weapon are one and the same. What I thought was a controlling operator was simply a host, no more than a disposable biological matrix. Any material would do. I suspect that, in no time at all, the creature to which I have attached this set of armaments will be indistinguishable from the Azrak from which I removed them. This being the case, it seems we have very little information on the true appearance of the original Azrak, assuming such a creature even exists.

5 February 2015
It's amazing what these primates will carry into their secure facilities when it looks like one of their own.

Friday, October 24, 2014

Diverted by Deathbird

Part II of The Prosperity Problem
Featuring: Captain Scrappy, Land Shark, Magi

Upon receiving Magi's message, Scrappy picked up Land Shark and flew across town to help, leaving only some nameless non-player characters to guard the storage facility. Okay, maybe one of them had a name, but nobody remembers it.

As soon as they were within sight of the observatory, Deathbird leaped into the air and flew towards them. A javelin seemed to expand out of nothing in her hand, which she threw it at Scrappy. Scrappy ducked the javelin and used the same motion to get to the street and drop off Land Shark. Magi burst into flames and jumped for Deathbird while Scrappy charged back into the air. Both attacks missed.

Several aerial maneuvers and a few injuries later, Land Shark entered the fray, using his earth control power to hurl an enormous chunk of the street into the air at Deathbird. Even Deathbird's phenomenal maneuvering skill wasn't quite enough this time, and she got clipped by the edge of the meteor as she tried to fly clear. Unfortunately, Scrappy, who was also in the giant street-chunk's path, was not so lucky. He was nailed by it, and his attempt to dodge sent him spinning into a nearby apartment building. The asphalt asteroid, on the other hand, arced a little further and crushed the local Elk's Lodge.


Captain Scrappy clambered free of the rubble and hurled a desk at Deathbird. She continued to dodge furniture and flame-leaps and meteoric real estate for a few more minutes and threw some more javelins, then paused, cocked her head, and looked at something on her wrist. Turning back to the heroes, she said, "It has been a pleasure teaching you the basics of aerial combat, friends, but my job is done here." With that, she flew away.

Later, while rescuing injured bystanders and trying to clear the worst of the rubble, the heroes got word that the storage facility had been raided by armored thugs and, among a lot of other things, Scorpion's gear had been stolen.

Saturday, October 4, 2014

The Prosperity Problem

Featuring: Captain Scrappy, Land Shark, Magi

Captain Scrappy got a a call about a break-in on Lightfoot Island. Somebody broke into the old Prosperity Museum on Lightfoot Island. Oddly, although there was a lot of damage done, nothing was missing. They were wondering if Scrappy knew some super-hero types who might be able to look deeper into any supernatural or otherworldly angles.

Apparently not in any particular hurry, Captain Scrappy sent out emails to Magi and Land Shark. Land Shark was on board right away, but, unfortunately, Scrappy addressed Magi as "Magus" which offended the somewhat eccentric hero and kept him from responding. After some poking around at Magi's favorite haunts and bugging his friend Raven at the occult book store, Scrappy located him and convinced him to join the gang.

So, it was actually a few days later when the three heroes finally showed up at the Prosperity Museum. Scrappy had thought it would be a good idea to investigate covertly in civilian clothes, but hadn't told the others this, so they showed up in full super-hero regalia. One quick-change later, they were all in super-hero mode and ready to go. The Prosperity Museum, formerly the Prosperity Social Club, was mostly a repository for old pre-flood Cleveland memorabilia. There was stuff salvaged from the Rock & Roll Hall of Fame, junk from the old Christmas Story House (which survived the flood, but was destroyed later in a super-hero battle), and other "historical" items.

The store owner told them that nothing was missing, but also mentioned that the intruders had broken into a hidden closet that the owner hadn't even known was there. The heroes discovered evidence that someone with super-strength had been throwing furniture around, and Magi recognized a burn pattern similar to that left by the weapons of ancient enemies from the Dimension Q archives. They not only found nothing in the closet, but found no sign that anything had been in it for a long time. Captain Scrappy, after convincing one of the neighbors that he wasn't going to release his name, found out that the intruders wore armor, had folding mechanical wings, and had weird helmets that covered their eyes.

The owner hadn't known much about the history of the building between the time it was a bar and when he bought it, so, looking into the Hero Corps official database, they found out that it had actually been a storage facility for captured super-villain equipment. It turned out that, in 2007, everything had been moved to a new facility in an unmarked warehouse by the docks. They were able to obtain the address and moved on to check it out.

After getting past a couple of not-very-well hidden checkpoints, they were able to talk to an officer there who told them that the closet had been used to store equipment belonging to a villain called the Scorpion, who was currently incarcerated in the county prison south of Beta City (not having any powers without his equipment, he wasn't sent to the Gladstone Pits supervillain facility in Tripod City). While Scrappy and Land Shark continued to investigate the area, Magi bounded off to the prison with his super-leaping power.

At the prison, Magi spoke with Nick Veccic (Scorpion), who wasn't terribly helpful at first, but did admit that he didn't invent the technology he used, or even understand how it worked. After implying that he might be more helpful with a signed statement from a judge authorizing early release, Veccic clammed up. Magi distracted the clerk, forged a document from "Judge Wopner" and returned. Despite the obviously fake name, Magi was convincing enough in his other details to snow the less than intelligent former super-villain.

Veccic then revealed that "some chick" called Deathbird, who had apparently natural wings and a feathered crest instead of hair, had given him the suit. She had henchmen who fit the description of the museum robbers and only occasionally asked him to help out on a job as payment. The jobs always involved some sort of technology based super-being - including both heroes and villains - and generally ended with the items being packed away. Veccic had never bothered to ask what was going on, but also revealed that their usual meeting place was the old observatory on Chandra Hill in Beta City.

Land Shark, meanwhile, was busy tunneling around and destroying the water pipes at the warehouse. Apparently this was because of some misinterpreted instructions from Scrappy. Once Magi got in touch with them and shared his information, they decided to split up. Magi would go investigate the observatory while Scrappy and Land Shark guarded the warehouse, in case the raiders also found out where their quarry had been moved.

A few blocks from the observatory, Magi stopped leaping and approached on foot. As he closed in, he spotted a winged female figure perched on top, looking off towards the lake. He sent a text message informing Captain Scrappy and Land Shark that he had spotted Deathbird.

And that's all 'til next time.